Jiayu He
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The Great Buddha -level Deisgn

The Great Buddha

This is the final assignment of “Introduction to Level design Course”

Here is the Final video of gameplay

Design Overview

I want to set this scene in a simulated laboratory where the entire city is under surveillance. Players must use the surrounding environment and skills to escape from this laboratory. The laboratory simulates a simplistic Buddhist society, incorporating the perspective of the six realms of reincarnation in Buddhism. At the lowest level, there are hungry ghosts, animals, and hell beings. On the second level, there are humans, asuras, and heavenly beings. The entire city revolves around a giant Buddha statue, and the only connection between each level is a very hidden intersection. Players start from the city of hungry ghosts, continuously entering new realms, and finally ascend to escape from this place.

This is the overview

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Where you can see the path in each layer.

The six paths in Buddhism is about:

  • Hell Beings: experience intense suffering and torment due to their negative karma and harmful actions
  • Pretas: insatiable hunger and thirst. They are often used as a symbol of unfulfilled desires
  • Animals: in the animal realm experience ignorance and are subject to instinctual behavior
  • Humans: is considered a precious opportunity to attain enlightenment due to its balance of pleasure and suffering.
  • Asuras: Asuras are powerful but jealous and competitive beings
  • Devas: These are higher beings who live in heavenly realms and enjoy a life of great pleasure and bliss due to their good karma.

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Skills and Challenges

The special skill(collectable) I set is a pill that if you eat you will vanish from enemy eyesight for 5 seconds.

The challenges are mostly about:

  1. Navigate through the cities.
  2. Using convoy pole and jump at right time at right place.
  3. Avoid enemies and cameras.
  4. Don’t fall down into dead zone.

Area1 Deisgn

This is the design route of Area 1: Where player is just basically navigate and avoid enemies in ground layer. The challenge is mostly about avoiding enemies

As for the routes in area1

Area2 Design

In area2 player will be back to human beings. But before that, I will deliberately let player fall down to the ground and they possibly will be chased by enemies again.

Then They will reach the place to have the hanger and go back to human place

Area3 Design

The whole area3 is a human city, where everybody is confined in a tiny room and you need to sneak above their head without notifying them. This is more about route planning.

Area 4 Design

When they arrive at the final temple: Devas, they will find nothing but a computer.

Now they can escape from Devas to outside totally. When They get out, it is just a desert without anything.

Poetic / metaphorical action

The goal of Buddhist practice is to break free from the cycle of birth and death (samsara) and attain liberation from suffering through enlightenment or Nirvana.

By living a virtuous and compassionate life, individuals aim to accumulate good karma and move toward a more favorable rebirth or, ideally, achieve enlightenment and escape the cycle of suffering entirely.

It is a journey to Sixth Path. The computer that simulates everything is our ultimate life goal, which is pointless.

We feel when we suffer.

Screenshots

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