Jiayu He
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I am Jiayu He.

I am a master student in Entertainment Technology Center in Carnegie Mellon University for now. My interests cover Computer Graphics (Real-time Rendering & Procedural Animation and Simulation) and Screenwriting.

Hope you find something interesting ^^


Reel
Reel

A two minutes reel about everything

A Voxel PathTracing Engine
A Voxel PathTracing Engine

A PathTracing Voxel Engine implemented from Godot and Vulkan.

. Personal Artwork

. Godot / Vulkan / Compute Shader /

. Compute Shader / PBR / Godot

Realtime Ray Tracing on GPU
Realtime Ray Tracing on GPU

A real-time GPU Raytracing Renderer in Unity. I implement a SAH BVH construction on CPU and do pathtracing on GPU by Compute Shader.

. Personal Artwork

. Unity & C# / HLSL / Compute Shader

. Compute Shader / PBR / Unity

Procedural Monster
Procedural Monster

A real-time softbody and locomotion simulator & a procedural monster generator.

. Course Project of Technical Animation(15664)

. Unity & Houdini

. Softbody simulation/ Procedural Generation/ Procedural Animation/ Locomotion

Universal Procedural Locomotion
Universal Procedural Locomotion

An Universal Solution for Procedural Locomotion, which supports any rig system and any terrain condition. It can takes dynamic user input with different orientation and velocity change.

. Personal Artwork

. Unity & C#

. Procedural Animation/ Physically Based Animation/ Rigging

How to Train a Dragon?
How to Train a Dragon?

A life-like realtime procedural dragon simulator

. Personal Artwork

. Unity & C# & HLSL

. Procedural Animation/ Stylized Rendering

Wave Function Collapse
Wave Function Collapse

A procedural generator with WFC algorithm using VEX in Houdini.

. Personal Artwork

. Houdini VEX

. Procedural Generation/ Architecture Design/ Algorithm

Drawing Machine
Drawing Machine

A drawing machine simulator in Houdini, where any combination of gear-pole drawers are allowed.

. Couse Work from Fundamentals of Computational Design (CFA 62275)

. Houdini VEX

. Digital Art/ Automation / Simulation

Visual Story
Visual Story

Storyboards about a short film in Visual Story(ETC 53608)

. Director & Cameraman

. Short Film

The Great Buddha -level Deisgn
The Great Buddha -level Deisgn

Assignment of Introduction to Level Design

. Level Design